Omar Younis
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Pebble · 2013 — 2014 Archive

From Kickstarter to Best Buy

Being an early leader in wearables meant mountains of feedback from a fervent community of early adopters. We wanted to add a lot of functionality, rebrand visually, and rebuild onboarding to a much higher standard of usability. As the first UX designer at Pebble I led those efforts.

The companion mobile app had been designed entirely by engineers. We started over — sketching the screens we knew the experience needed, working out content and hierarchy, then interactions and the flows between screens, including moments like downloading an app onto your watch. iOS and Android were treated as separate but related projects.

RoleFirst UX designer
SurfacesiOS, Android, watch, web, developer tools
OutcomeCompany later acquired by Fitbit
What I shippedFour surfaces
Companion app Redesigned from scratch across iOS and Android, then packaged as a UI kit for development handoff.
App store The first app store ever built for a wearable device.
Developer web Submitting and updating apps, tracking approval states, plus a template letting developers preview how their listing would appear.
Watch UI Standardized interaction patterns, redesigned notifications and the music player, and the first draft of UI guidelines for the developer community.
Companion app, high fidelity — iOS and Android
Companion app, high fidelity — iOS and Android
Watch UI patterns and guidelines
Watch UI patterns and guidelines
Sketched screen layouts
Sketches → layout
App store
App store
UI kit
UI kit
Takeaway

Designing a platform means designing for people you'll never meet. The UI guidelines and the store template mattered as much as the app did — we also sat with partners like Uber and eBay to help them imagine what their own Pebble apps could be.

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